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Github hosted a contest where the challenge was to create a web-based game loosely built around the theme of forking, branching, cloning, pushing, and/or pulling. We gathered a team with Dan Applegate and Roger Ruiz as developers, Noah Scholl as game designer and me as the visual designer and art director.

After some brainstorming we decided to develop a story around a character named Victor which is a Janitor. After an accident at his workplace he discovers that he is able to clone himself, but for every time he makes a clone he becomes weaker himself. We designed the game so that the player has to make clones in order to be able to advance in the game, but if you make too many clones you end up dying. Because of the short timeframe we ended up creating three levels, so the game is merely a prototype than a finished product. We ended up getting an honorable mention for our contribution. You can try it out here.

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